Webb而LayerMask的值,会给你换算成掩码的int32值。 Physics.Raycast 等方法 Physics.Raycast(ray, out hit, 1000, 1 < WebbThe ~ operator does this, it inverts a bitmask. layerMask = ~layerMask; var hit : RaycastHit; // Does the ray intersect any objects excluding the player layer if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), hit, Mathf.Infinity, layerMask)) { Debug.DrawRay (transform.position, transform.TransformDirection …
Making raycast ignore multiple layers - Unity Answers
WebblayerMask参数: Raycast (ray : Ray, out hitInfo : RaycastHit, distance : float = Mathf.Infinity, layerMask : int = kDefaultRaycastLayers) 其实很简单:1 << 10 打开第10的 … Webbpublic LayerMask IgnoreMe; private Ray ray; private RaycastHit hit; void Update() { if (Input.GetMouseButtonDown(0)) NeroFiresEverything(); } public void NeroFiresEverything() { // Basic example ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 1000f, ~IgnoreMe)) { raymond guthrie
Unity : レイヤーマスク値のつくりかた - いんでぃーづ
Webb3D Platformer Game. Contribute to aytona/3DPlatformer development by creating an account on GitHub. Webb10 mars 2024 · bool Physics.Raycast (Ray ray, out RayCastHit hitInfo, float maxDistance) 是的……按照错误代码的格式输入的话,layerMask被当做了maxDistance……所以我们需要找到一个合适的格式 正确代码: bool isCollider = Physics.Raycast (ray, out hit, 1000f ,LayerMask.GetMask ( "Map" )); keven2148 码龄7年 暂无认证 13 原创 31万+ 周排名 42 … Webbint layerMask = 1 << 8; // This would cast rays only against colliders in layer 8. // But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask. layerMask = ~layerMask; RaycastHithit; // Does the ray intersect any objects excluding the player layer raymond guth